SF & Fantasy

Wittering on Divine


(I can’t help but wonder how many people are going to get that joke…)
So, here’s a question for you: Precisely when, and why, did polytheism become the default assumption for fantasy?
There’s nothing at all wrong with fantasy novels describing polytheistic cultures. A great number of my favorite fantasy series do, and indeed, most of my own fantasy writing does so as well. But it seems peculiar to me that it’s become the de facto standard, from which any deviation is a noteworthy surprise.
Consider that most fantasy–or, I should clarify, most American and British fantasy, anyway–is based loosely on Medieval Western Europe. Not all, of course, and not usually with any strong degree of accuracy, but in a very general sense. You have your knights in armor, your feudal culture, your castles and keeps, and so forth. You even, in many such series–Eddings’ Elenium springing to mind as the first such example–have a powerful, organized clergy that is clearly reminiscent of the Catholic Church. Except, of course, that it’s polytheistic.
Why, I’ve often wondered, should that be?


It’s certainly not historically accurate–pagans existed in Europe during the Middle Ages, but they weren’t precisely the dominant culture. And while most fantasy novels aren’t concerned with historical accuracy, not taking place in our world, it’s a bizarre shift from what is otherwise an often culturally accurate (or semi-accurate) setting.
It’s not a tradition that stems form the roots of fantasy. Tolkien’s Middle Earth was monotheistic. There were plenty of Valar and Maiar (effectively angels), but Eru Ilúvatar is the one and only god. While so much of Tolkien has formed the basis for modern fantasy as a genre, religion is clearly an exception.
Nor does it stem from the more popular examples of pre-Tolkien fantasy–or if it does, it does so inaccurately. The Hyborian Age of Howard’s Conan is polytheistic–I’m guessing most of you have heard the phrase “By Crom!” at least once–but the gods didn’t form a single unified pantheon. Rather, they were grouped by culture or region; Crom is a Cimmerian deity, for instance, rather than being worshiped through Hyboria as a whole. Most modern polytheistic fantasy–again, not all, by any means, but most–tends toward a more pantheistic approach, with the gods unified in a single extended family that holds sway (more or less) universally.
But even then, many fantasy writers deviate from historical views of pantheistic faiths. The Ancient Greeks, for instance, didn’t normally choose a single member of the Olympians to receive the bulk of their worship. While a specific priest might serve a particular god, and an individual might concentrate on one deity a little more than the others, your average person worshiped the gods, plural. If you were heading out to sea, you damn well sacrificed to Poseidon; if you were to be married, you invoked Hera; and so forth. Yet in much modern fantasy, characters and even entire societies are often devoted to a single deity from amongst the pantheon, as though the gods were cultural, not a single pantheon. It’s a peculiar mish-mash of both these forms of polytheism, while being historically accurate to neither. And again, there’s nothing wrong with this–the ogre tribes in The Conqueror’s Shadow are devoted to Chalsene, so as I said, this is something I’ve done myself–but also again, the question remains, where does it come from?
Partly, I think, it’s yet another of D&D’s influences on fantasy writing, as I’ve talked about before. Although it wasn’t much addressed in the early editions, as D&D developed its own ideas of “religion” in the context of the game, I believe those ideas influenced the writers of the time. This, however, is very much a chicken-and-egg sort of argument; D&D helped spread this view of religion in fantasy, but it didn’t create it.
(I really need to stop using the “chicken and egg” metaphor, since I feel I’ve solved that question to my satisfaction.)
So where else? I’m not positive by any means, but I have a few guesses.
In part, I think it comes from a misunderstanding of polytheism/pantheism. Because modern Western culture is so thoroughly monotheistic–again, speaking in generalities here, not universal truths–I think a lot of folks have difficulty entirely wrapping their minds around what it means to worship more than one god. So they write about worlds with multiple deities, but they still have characters choose a single deity to receive the bulk of their worship. It allows for the inclusion of an “alien” belief system, while still making the general practices and attitudes familiar ones to the monotheistic writer (and reader). They want to evoke the feel of true mythology–the same sort of sense you’d get from Greek or Norse legend–but either lack knowledge of, or choose to discard, the historical practices that went with it.
For others, I think it comes–or rather, it originally came–from a deliberate desire to set things apart form historical Earth. Creating a made-up pantheon is an immediate and obvious way to say “Hey, look! This isn’t the world you know!” Of course, you could do that by making up a new monotheistic faith, too, but I think some writers might worry that people would then mistake their writing for some sort of commentary on real-world faith. (Or, for that matter, they may feel they’re being disrespectful to their own real-world faith if they’re writing about something too similar to it.)
This is all just theorizing on my part, of course. I haven’t made any concerted effort to trace the use of pantheism in fantasy back to its source, so I don’t know precisely when it became the norm (though I can generalize). And of course, these days, many writers (myself sometimes included) go this route simply because it’s become one of the tropes of fantasy. (Some of you are yelling at me now for advocating the use of tropes purely for the tropes’ sake. In response, I’d argue that sometimes, you’re absolutely right–but that if religion isn’t central to a given story, sometimes it’s best to go with what’s expected and allow religion to fade into the background, as just another part of the culture, and thus allow the writer to focus on what is different about/important to the book. If you’re interested, I talked a bit more about my views on the use of classic tropes in a recent guest blog over at SF Signal.)
I’d be fascinated in hearing any other theories (or even recorded facts) regarding the motivations of the genre’s original trailblazers; while I think there’s some veracity to my hypotheses above, they are, in the end, only educated guesses.
I guess you could say I’m taking them on faith.


7 Responses to “Wittering on Divine”

  1. Good topic!
    I’ve always wondered the same thing. I have no religious beliefs to offend, but it’s always kind of bugged me that no one seems to imagine or write a fantasy world that takes a monotheistic approach to religion.
    Part of my beef comes from the fact that almost every online fantasy forum member has adopted the same practice in their posting habits.
    So I’m sending out a big ole internet back-of-the-head slap to all y’all who use phrases like “oh my gods!” or “gods forbid!” while posting on internet forums.
    Stop it. It’s not cute anymore.

  2. Not surprisingly, a lot of this comes down to author choice.
    I for one prefer having conflicts between monotheism and polytheism brewing in the settings of my novels. In my own case, this is because I am far from a fan of any of the real world’s monotheistic faiths. So in my worlds, the monotheists lose, don’t exist at all (as I would prefer), or at the least, are often the source of the conflict/evil/threat to the protagonists. It’s my fantasy and I’ll have things my way, so long as it is.
    But I do think both the deities of D&D and a certain squeamishness for having an upper case god which resembles too much the one found in existing active religions, are the main historical reasons behind the bulk of fantasy authors choosing this approach. And the potential for conflict, of course being magnified. Having various plotting gods and demi-gods all scheming against each other and their mortal followers, did fine for the Greeks and continues to entertain even today, providing rich material to mine for plots.
    My own personal complaint lies in those authors, such as David Gemmel to name a popular example, who simply sidestep this question and shove the thorny question of a religion (admittedly in the example above, most of the rest of world building along with it) into the background as a vague shadow of the importance religion plays in the real world. I never leave it out because I think that for fantasy to be true to life and hence trick readers into believing in the really fantastic elements of the world/story, the background and its most important societal elements need to feel real and present. And few aspects impact more on a real world than its religions and all the conflicts, wars, and arguments which arise from them.
    This may not shed much light on the origins for this habit (beyond those I’ve stated) for each author we might think of as having formed the canon but I think it remains an important question for all current authors today to address in their own way. It’s the metaphysical elephant in the room which won’t be ignored, unless a lot of world building and all the verisimilitude that attends it, is willfully left out of the story. I choose not to, and I choose god(s) plural just as I choose all the other aspects of my universe and the stories which unfold there.
    Eric

  3. Kevin S. says:

    I think the current style of polytheism probably owes a great deal to the D&D Forgotten Realms setting. The 3rd Edition FR campaign setting book mentions that everyone in the world has to pick a patron deity or be condemned to torture in the afterlife. If this idea carried over from previous versions of the Realms, it may have inspired a lot of copycats who never bothered to justify this system in the setting.

  4. Em says:

    I’ve always wondered this too. And I find myself guilty of it in my novel. Lol. Although, admitedly, my characters do have reasons for worshipping one god over others. So I hope that makes it a bit better. Lol.
    Bush Critic – And some of us who write ‘Gods!” as an exclaimation really do believe in multiple gods. Surely we can write what we want.

  5. Brit Mandelo says:

    I personally tend to use polytheism because monotheism is relatively young in relation to human society. The oldest faiths on record are polytheistic, and there are more polytheistic faiths than monotheistic faiths–monotheism, as it grew out of sun-diety worship, isn’t really the dominant mode when you crunch the numbers. (While there are more Christians and Muslims in the world than any other single faith, I would be interested to see how the numbers compare for polytheism as a whole versus monotheism as a whole.) It appears dominant in Western culture because it is our particular norm, not because it is THE norm.
    Plus, when you go far enough back, most of the European continent was polytheistic or worshiped an ancestral system, too.
    (Religious studies was/is my minor. I have deep geeklove for it.)

  6. Hi this is a nice topic, I’ll go for a 2 point answer
    1) the influence in D&D come surely from Elric of Melnimbone and Fafhard and Greymouser (and Conan and Cthulhu), and then from the fascination in greek mithology and maybe also marvel comics (The mighty Thor!). Furthermore polytheism let you create a lot of pocket cultures just by changing the gods, and you also have a long list of epic enemy and manipulators for your characters
    2) how to give the idea that you serve all the gods? treat them as saints, present them as saints that are called for for specific area of intervention
    best wishes, Fabio

  7. Stacia Kane says:

    My world in the Downside books is strictly atheistic; to believe in a god or gods is illegal. Instead they put Facts and Truth above everything else.
    I actually think a large part of the reason for polytheistic fantasy is because of the magic involved. The Christian God considers magic to be a sin; magic was part of many polytheistic religions, albeit not necessarily a large part or necessarily called “magic.”
    So when you’re writing a world where your characters use magic, or are magical/supernatural creatures, you’re kind of automatically going to go for a belief system that seems to “fit” that better, and that’s usually going to be a polytheistic system.
    JMO, of course.

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